[Bug 47818] New: resident evil2 sourcenext patched with Classic REbirth DLL crashes
WineHQ Bugzilla
wine-bugs at winehq.org
Fri Sep 27 11:07:39 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47818
Bug ID: 47818
Summary: resident evil2 sourcenext patched with Classic REbirth
DLL crashes
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: nsklaus at yandex.com
Distribution: ---
Created attachment 65312
--> https://bugs.winehq.org/attachment.cgi?id=65312
screenshots and stack trace of the crash
i'm using resident evil2 sourcenext v1.1.0
base version of the game installs and runs just fine.
my goal is to play a mod called 'mortal night'
https://www.moddb.com/mods/resident-evil-mortal-night
which in turn makes use of classic-rebirth patch
http://appleofeden.de-doc.com/index.php/downloads/resident-evil-2-classic-rebirth/
the mod and the patch are relying on the use of a provided ddraw.dll
so i start the game with:
"WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe"
i can see the mod is being correctly detected,
there's a few setup dialogs for it (see attached screenshots)
and then at the moment of actually starting the game it crashes.
so, to summarize:
- base game work fine.
- game with patched dll crashes.
my environment is the following:
linux: artix
kernel: 5.2.14
wine: 4.16
gpu: Intel Iris 6100
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