[Bug 47818] New: resident evil2 sourcenext patched with Classic REbirth DLL crashes

WineHQ Bugzilla wine-bugs at winehq.org
Fri Sep 27 11:07:39 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47818

            Bug ID: 47818
           Summary: resident evil2 sourcenext patched with Classic REbirth
                    DLL crashes
           Product: Wine
           Version: 4.16
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: nsklaus at yandex.com
      Distribution: ---

Created attachment 65312
  --> https://bugs.winehq.org/attachment.cgi?id=65312
screenshots and stack trace of the crash

i'm using resident evil2 sourcenext v1.1.0
base version of the game installs and runs just fine.

my goal is to play a mod called 'mortal night'
https://www.moddb.com/mods/resident-evil-mortal-night

which in turn makes use of classic-rebirth patch
http://appleofeden.de-doc.com/index.php/downloads/resident-evil-2-classic-rebirth/

the mod and the patch are relying on the use of a provided ddraw.dll 
so i start the game with:
"WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe"

i can see the mod is being correctly detected, 
there's a few setup dialogs for it (see attached screenshots)
and then at the moment of actually starting the game it crashes.

so, to summarize: 
- base game work fine.
- game with patched dll crashes.

my environment is the following:
linux: artix 
kernel: 5.2.14
wine: 4.16
gpu: Intel Iris 6100

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list