[Bug 45375] Halo Online: Weird black display problems.

WineHQ Bugzilla wine-bugs at winehq.org
Fri Sep 27 19:17:07 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=45375

--- Comment #15 from Connor McAdams <conmanx360 at gmail.com> ---
(In reply to Connor McAdams from comment #14)
> (In reply to halome from comment #13)
> > Created attachment 65322 [details]
> > log
> > 
> > I made a log by using doing this in my terminal. I hope this got the shaders
> > to work.
> > 
> > env WINEPREFIX="/home/user/PlayOnLinux's virtual drives/HaloOnline" wine
> > "C:\windows\command\start.exe" /Unix "/home/user/PlayOnLinux's virtual
> > drives/HaloOnline/drive_c/Halo Online/eldorado.exe" &> haloonline.txt
> > WINEDEBUG=warn+d3d9,warn+d3d,+d3d_shader
> > 
> > In this test I loaded Diamondback, Reactor, Sandtrap and then Diamondback
> > again. All was fine until I loaded Sandtrap that is when the black texures
> > appeared.
> > 
> > Reactor does have some texture issues too but not black textures.
> 
> Yep, memory allocation issues at line 14204 and 19071.

(In reply to halome from comment #13)
> Created attachment 65322 [details]
> log
> 
> I made a log by using doing this in my terminal. I hope this got the shaders
> to work.
> 
> env WINEPREFIX="/home/user/PlayOnLinux's virtual drives/HaloOnline" wine
> "C:\windows\command\start.exe" /Unix "/home/user/PlayOnLinux's virtual
> drives/HaloOnline/drive_c/Halo Online/eldorado.exe" &> haloonline.txt
> WINEDEBUG=warn+d3d9,warn+d3d,+d3d_shader
> 
> In this test I loaded Diamondback, Reactor, Sandtrap and then Diamondback
> again. All was fine until I loaded Sandtrap that is when the black texures
> appeared.
> 
> Reactor does have some texture issues too but not black textures.

Also, I think I remember solving Reactor texture issues (and the ones that are
shown underneath the ghost exhaust, as well as Diamondback's heat effect) by
adding

if (ins->handler_idx == WINED3DSIH_RCP || ins->handler_idx == WINED3DSIH_RSQ)

in my patch posted above instead of just the check for RCP. I went through an
apitrace dump to figure it out at the time. So, if you'd mind adding in the
check for WINED3DSIH_RSQ and seeing if that fixes the other texture issues,
that'd be helpful.

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