[Bug 47842] New: Adobe Illustrator 2017 has glitched rendering
WineHQ Bugzilla
wine-bugs at winehq.org
Sun Sep 29 11:28:47 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47842
Bug ID: 47842
Summary: Adobe Illustrator 2017 has glitched rendering
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: julius.schwartzenberg at gmail.com
Distribution: ---
Created attachment 65346
--> https://bugs.winehq.org/attachment.cgi?id=65346
screenshot that shows the issue
See the screenshot, the CEPHtmlEngine issue is another problem known to affect
most Adobe software.
The rendering of the buttons is glitched. In the console I see quite a lot of:
0171:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000011D350, format
0, format_support 000000000022DB30 partial-stub!
0171:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000011D350, format
0, format_support 000000000022DB30 partial-stub!
0171:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000011D350, format
0, format_support 000000000022DB30 partial-stub!
0171:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000011D350, format
0, format_support 000000000022DB30 partial-stub!
0171:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000011D350, format
87, format_support 000000000022DB30 partial-stub!
0171:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000011D350, format
87, format_support 000000000022DB30 partial-stub!
0171:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000011D350, format
87, format_support 000000000022DB30 partial-stub!
0171:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000011D350, format
87, format_support 000000000022DB30 partial-stub!
0171:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options
support data.
0171:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
0174:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0174:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#3:
0174:fixme:d3d_shader:print_glsl_info_log Vertex info
0174:fixme:d3d_shader:print_glsl_info_log -----------
0174:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "R0.yzw"
might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050:
"vs_out[2]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050:
"vs_out[3]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050:
"vs_out[4]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050:
"vs_out[5]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050:
"vs_out[6]" might be used before being initialized
Could it be d3d11 is used for the UI rendering?
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