[Bug 47858] New: x3daudio1_{0,1,2} need ABI corrections
WineHQ Bugzilla
wine-bugs at winehq.org
Mon Sep 30 16:58:26 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47858
Bug ID: 47858
Summary: x3daudio1_{0,1,2} need ABI corrections
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x3daudio
Assignee: wine-bugs at winehq.org
Reporter: galtgendo at o2.pl
Distribution: ---
Created attachment 65361
--> https://bugs.winehq.org/attachment.cgi?id=65361
patch that attempts to fix the problem
Primary purpose of this bug is the problem addressed in recently sent
"x3daudio: fix lib exports" patch.
Patch attached should fix the problem...that is, if the problem is properly
diagnosed.
However, there's a secondary purpose.
App used to notice and diagnose the problem was Supreme Commander (RTS - see
the entry in appdb).
Without the patch, builtin fails early with a missing function error.
With the patch, game goes as far as the menu...
...but if (for example) you try to start a skirmish, it crashes.
I'm not sure whether it's a problem with wine or a problem with FAudio.
With native x3daudio, it works, so the problem is still in this or underlying
lib.
Going by the debug channel, game first calls X3DAudioInitialize a couple times
(seemingly successfully), then it calls X3DAudioCalculate with 0x61 flags and
goes into faultrep after that call. Shortly after that it terminates, often
with that annoying err:ntdll:RtlpWaitForCriticalSection hang.
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