[Bug 47858] New: x3daudio1_{0,1,2} need ABI corrections

WineHQ Bugzilla wine-bugs at winehq.org
Mon Sep 30 16:58:26 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47858

            Bug ID: 47858
           Summary: x3daudio1_{0,1,2} need ABI corrections
           Product: Wine
           Version: 4.17
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: x3daudio
          Assignee: wine-bugs at winehq.org
          Reporter: galtgendo at o2.pl
      Distribution: ---

Created attachment 65361
  --> https://bugs.winehq.org/attachment.cgi?id=65361
patch that attempts to fix the problem

Primary purpose of this bug is the problem addressed in recently sent
"x3daudio: fix lib exports" patch.

Patch attached should fix the problem...that is, if the problem is properly
diagnosed.

However, there's a secondary purpose.
App used to notice and diagnose the problem was Supreme Commander (RTS - see
the entry in appdb).

Without the patch, builtin fails early with a missing function error.
With the patch, game goes as far as the menu...

...but if (for example) you try to start a skirmish, it crashes.

I'm not sure whether it's a problem with wine or a problem with FAudio.
With native x3daudio, it works, so the problem is still in this or underlying
lib.

Going by the debug channel, game first calls X3DAudioInitialize a couple times
(seemingly successfully), then it calls X3DAudioCalculate with 0x61 flags and
goes into faultrep after that call. Shortly after that it terminates, often
with that annoying err:ntdll:RtlpWaitForCriticalSection hang.

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