[Bug 48665] Legends of Runeterra crashes at launch with wine-staging 5.2 (regression)

WineHQ Bugzilla wine-bugs at winehq.org
Wed Apr 1 11:47:30 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=48665

David Torok <dt at zeroitlab.com> changed:

           What    |Removed                     |Added
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                 CC|                            |dt at zeroitlab.com

--- Comment #7 from David Torok <dt at zeroitlab.com> ---
(In reply to Andrew Wesie from comment #3)
> Created attachment 66571 [details]
> Fix using ntdll-WRITECOPY staging patchset.
> 
> I used the existing ntdll-WRITECOPY staging patchset to hopefully fix
> Runeterra. Please test and report if it helps.
> 
> I had to make some improvements to the ntdll-WRITECOPY staging patchset
> because it has problems and was disabled by default.

Thanks for this Andrew, impressive work! :)
The last remaining issue I see is that the gameclient seems to disconnect from
the server, roughly every 3 minutes. (It's initiated by the client, because it
seems to think the connection timed out, even though it did not as I confirmed
to have received packets with a reverse proxy shortly before the timeout)

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