[Bug 48894] New: large screen size cause fail with directx9

WineHQ Bugzilla wine-bugs at winehq.org
Mon Apr 6 19:56:21 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=48894

            Bug ID: 48894
           Summary: large screen size cause fail with directx9
           Product: Wine
           Version: 5.0
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: a1_canon at yahoo.co.jp
      Distribution: ---

Created attachment 66840
  --> https://bugs.winehq.org/attachment.cgi?id=66840
dialog

os: fedora31
wine: winehq stable wine 5.0
software: Final Fantasy XIV V5.21
directx: dx9
WINEARCH: win32

There is no problem, if screen size is 1280x720.

There is a little problem , if screen size is 1280x768.
Operation of the software is no problem, but d3d error appears in terminal like
this:
0089:err:d3d:wined3d_debug_callback 0x3db1ce0: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for texture (consider
building 64-bit app).".
0089:err:d3d:wined3d_debug_callback 0x3db1ce0: "GL_INVALID_OPERATION error
generated. The source or destination texture is not complete.".
---------------------------------------------------------------

A dialog appear(attached), the software is hung, if screen size is 1280x960.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list