[Bug 48894] New: large screen size cause fail with directx9
WineHQ Bugzilla
wine-bugs at winehq.org
Mon Apr 6 19:56:21 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=48894
Bug ID: 48894
Summary: large screen size cause fail with directx9
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: a1_canon at yahoo.co.jp
Distribution: ---
Created attachment 66840
--> https://bugs.winehq.org/attachment.cgi?id=66840
dialog
os: fedora31
wine: winehq stable wine 5.0
software: Final Fantasy XIV V5.21
directx: dx9
WINEARCH: win32
There is no problem, if screen size is 1280x720.
There is a little problem , if screen size is 1280x768.
Operation of the software is no problem, but d3d error appears in terminal like
this:
0089:err:d3d:wined3d_debug_callback 0x3db1ce0: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for texture (consider
building 64-bit app).".
0089:err:d3d:wined3d_debug_callback 0x3db1ce0: "GL_INVALID_OPERATION error
generated. The source or destination texture is not complete.".
---------------------------------------------------------------
A dialog appear(attached), the software is hung, if screen size is 1280x960.
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