[Bug 45377] StreetFighter V Arcade Edition (Steam) custom protection scheme requires pids/tids to be multiples of four
WineHQ Bugzilla
wine-bugs at winehq.org
Tue Apr 28 13:10:39 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=45377
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Summary|StreetFighter V Arcade |StreetFighter V Arcade
|Edition (Steam) custom |Edition (Steam) custom
|protection scheme fails to |protection scheme requires
|validate in-memory |pids/tids to be multiples
|'ntdll.dll' PE header |of four
|against on-disk fake-dll |
Status|NEW |RESOLVED
Component|ntdll |wineserver
Fixed by SHA1| |daa120309e1f674a251497ff6a0
| |14168d339c90c
--- Comment #2 from Anastasius Focht <focht at gmx.net> ---
Hello Rémi,
well, I didn't revisit this one for a long time since it was depending on
Wine-Staging patchset(s) and potentially on the conversion of core dlls to PE
format which is the proper way. Not all protection schemes need syscall-style
entries/thunks.
In general I try to avoid analysing too much further to not let people
cherry-pick things into mainline while Staging patches keep living on forever.
Kind of putting some pressure to continue upstreaming things.
I will refine the ticket summary to target the specific issue you fixed. Good
work! All other issues are already tracked in different tickets along with
their Wine-Staging patchset(s).
https://source.winehq.org/git/wine.git/commitdiff/daa120309e1f674a251497ff6a014168d339c90c
("server: Make sure pids/tids are multiples of four.")
--- snip ---
Street Fighter V unpacker relies on it when validating other processes
for its anti-debug checks, it uses (PID&0xfffffffc)>>2 as an array index
and then checks back indexes against PIDs, and terminates early if some
PIDs do not match.
--- snip ---
Thanks Rémi
Regards
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