[Bug 42555] Units are invisible in Shogun: Total War battle map
WineHQ Bugzilla
wine-bugs at winehq.org
Thu Apr 30 05:13:49 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=42555
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
CC| |focht at gmx.net
URL| |https://archive.org/downloa
| |d/ShogunTotalWarDemo/Shogun
| |.zip
Status|UNCONFIRMED |RESOLVED
Resolution|--- |FIXED
--- Comment #2 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
I've found a demo archived here:
https://archive.org/details/ShogunTotalWarDemo
With Wine 2.2 it's not even possible to reach main menu:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/Total War/Shogun Total War -
Battle Trainer Test
$ WINEDEBUG=+msgbox wine ./ShogDemo.Exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f448,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:surface_load_location Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_SYSMEM for depth/stencil
buffers.
err:d3d:texture_resource_sub_resource_map Failed to prepare location.
trace:msgbox:MSGBOX_OnInit L"D3DERR_SCENE_IN_SCENE (887602F8)\n"
--- snip ---
With Wine 2.3 the game starts. I can't reproduce the invisible units issue
though. Neither with Intel GPU/Mesa nor NVIDIA. Assuming fixed.
$ sha1sum Shogun.zip
2a0ff6ea52e9d8a6bc11245729879d37c4a4e2e7 Shogun.zip
$ du -sh Shogun.zip
96M Shogun.zip
$ wine --version
wine-2.3
Regards
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