[Bug 50261] Gothic2.exe complains about missing symbols from d3dcompiler_47 when used with GD3D11 renderer

WineHQ Bugzilla wine-bugs at winehq.org
Sun Dec 6 23:56:15 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=50261

Olivier F. R. Dierick <o.dierick at piezo-forte.be> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
                 CC|                            |o.dierick at piezo-forte.be
             Status|UNCONFIRMED                 |NEEDINFO

--- Comment #2 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
(In reply to tt_1 from comment #0)
> I'm using wine-5.22 on gentoo multilib to play Gothic2 with the GD3D11
> renderer from https://github.com/Kirides/GD3D11 , in combination with
> dxvk-1.7.3. This combination does work well, given that there is a dll
> override for ddraw.dll to prefere native over built-in

Hello,

What do you mean it does work well?
With what combination do those DLL failures show, then?

Please, clarify.

> 0108:err:module:find_forwarded_export module not found for forward
> 'd3d10.D3D10CreateStateBlock' used by L"C:\\windows\\system32\\d3d10_1.dll"

> 0108:err:module:find_forwarded_export module not found for forward
> 'd3d10.D3D10StateBlockMaskEnableAll' used by

Both functions are defined in the Wine source code.
Is d3d10 set to native in winecfg?

Regards.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list