[Bug 47278] Multiple games and applications require TGA support in D3DXSaveSurfaceToFileInMemory (Europa Universalis 4 Golden Century, ShaderMap 4.x)

WineHQ Bugzilla wine-bugs at winehq.org
Sat Dec 12 06:18:32 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=47278

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |focht at gmx.net
            Summary|Europa Universalis 4 Golden |Multiple games and
                   |Century require TGA support |applications require TGA
                   |in                          |support in
                   |D3DXSaveSurfaceToFileInMemo |D3DXSaveSurfaceToFileInMemo
                   |ry                          |ry (Europa Universalis 4
                   |                            |Golden Century, ShaderMap
                   |                            |4.x)
                URL|                            |https://web.archive.org/web
                   |                            |/20201001100355/https://sha
                   |                            |dermap.com/downloads/_softw
                   |                            |are.php?v=4
     Ever confirmed|0                           |1
           Keywords|                            |download
             Status|UNCONFIRMED                 |NEW

--- Comment #3 from Anastasius Focht <focht at gmx.net> ---
Hello folks,

ShaderMap 4.x from bug 48217 also needs this:

https://web.archive.org/web/20201001100355/https://shadermap.com/downloads/_software.php?v=4

--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/ShaderMap 4/bin

$ wine ./ShaderMap.exe
...
wine: Call from 000000007B012AF2 to unimplemented function
msvcr120.dll.?_NewCollection at _AsyncTaskCollection@details at Concurrency@@SAPEAV123 at PEAV_CancellationTokenState@23@@Z,
aborting
wine: Unimplemented function
msvcr120.dll.?_NewCollection at _AsyncTaskCollection@details at Concurrency@@SAPEAV123 at PEAV_CancellationTokenState@23@@Z
called at address 000000007B012AF2 (thread 00c0), starting debugger...
--- snip ---

After 'winetricks -q vcrun2013':

--- snip ---
00c0:fixme:d3dcompiler:compile_shader Compilation target "fx_2_0" not yet
supported
--- snip ---

-> 'winetricks -q d3dcompiler_47'

--- snip ---
01f4:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
01f4:fixme:d3dx:D3DXSaveSurfaceToFileInMemory File format 0x2 is not supported
yet
--- snip ---

$ sha1sum ShaderMap_v4_3_4.exe 
9c375685823246e0b8d76fbdb8288a47ad01fdbd  ShaderMap_v4_3_4.exe

$ du -sh ShaderMap_v4_3_4.exe 
46M    ShaderMap_v4_3_4.exe

$ wine --version
wine-6.0-rc2

Regards

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