[Bug 50370] New: Gothic 1 doesn't start correctly when screen resolution of the game matches display resolution
WineHQ Bugzilla
wine-bugs at winehq.org
Mon Dec 21 05:52:44 CST 2020
https://bugs.winehq.org/show_bug.cgi?id=50370
Bug ID: 50370
Summary: Gothic 1 doesn't start correctly when screen
resolution of the game matches display resolution
Product: Wine
Version: 5.13
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-5260/Gothic-Demo-
English
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
CC: rbernon at codeweavers.com
Regression SHA1: f90d607c67768f19e36d9d74b498594252faa3fd
Distribution: ---
I'm starting Gothic 1 v1.08k using in-game resolution 1440x900 which matches my
native display resolution.
The game does start up because I can hear the sound of the intro movie, but no
visible window is created (the screen is black).
This used to work up until
commit f90d607c67768f19e36d9d74b498594252faa3fd
ddraw: Use the WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES flag.
Reverting that commit on top of 6.0-rc3 fixes the problem for me.
To reproduce the problem in the demo:
1. Before starting the game modify GOTHIC.INI located in the Program
Files/Piranha Bytes/Gothic 1 Demo/system directory.
Look for the section [Video] and change in-game screen resolution there so that
it matches your display resolution:
zVidResFullscreenX=
zVidResFullscreenY=
You also need to set 32-bit color depth (the problem doesn't occur with
16-bit):
zVidResFullscreenBPP=32
2. run gothic.exe
setupg1demo-en.exe
md5sum: 2932bcb79118abadca0d394a7a86c096
wine-6.0-rc3
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 455.46.04
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