[Bug 38166] Heroes of Might and Magic V performance issue: severe fps drop on certain maps

WineHQ Bugzilla wine-bugs at winehq.org
Sun Feb 2 15:38:49 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=38166

--- Comment #35 from Vjacheslav <galdralag at bk.ru> ---
(In reply to i.Dark_Templar from comment #31)
> (In reply to Vjacheslav from comment #28)
> > It seems that attached diff already applied to wine5.0
> > 
> > But this bug is still occurs on wine5.0 and winestaging5.0 on nvidia 760M
> 
> As far as I can see, this patch is not applied to wine-5.0. And when I apply
> it locally, it still fixes this bug for me.

Currently (wine5.0) attached patch can not be applied directly. Patched
function wined3d_buffer_gl_map does not exists in dlls/wined3d/buffer.c. But it
can be applied manually to function buffer_resource_sub_resource_map that looks
like renamed and modified wined3d_buffer_gl_map. After doing this, as I can
test slowdown of game occurs a little later than without patch. So it is not
fix.

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