[Bug 48581] New: PlayStation Now: lacks hardware acceleration

WineHQ Bugzilla wine-bugs at winehq.org
Sat Feb 8 21:35:09 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=48581

            Bug ID: 48581
           Summary: PlayStation Now: lacks hardware acceleration
           Product: Wine
           Version: 5.0
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: devilj at outlook.pt
      Distribution: ---

Created attachment 66415
  --> https://bugs.winehq.org/attachment.cgi?id=66415
PSNow startup log (+d3d11,+dxgi)

PlayStation Now, seemingly using D3D11, has no hardware acceleration support
under Wine. I believe it would use this to decode the video stream and up-scale
the picture; its absence causes additional load on the CPU and worse picture
quality when in full screen.

I've captured a log with +d3d11,+dxgi while the program was starting. I highly
doubt the usefulness of this log, but here you go.

The only interesting bits to my layman's eyes are:

trace:d3d11:d3d11_device_CheckFeatureSupport iface 040E9510, feature 5,
feature_support_data 0032F8B4, feature_support_data_size 56.
fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support
data.

fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL
core contexts.

fixme:d3d:state_multisampmask WINED3D_RS_MULTISAMPLEMASK 0xfffffff not yet
implemented.

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