[Bug 47970] Legends of Runeterra crashes at launch

WineHQ Bugzilla wine-bugs at winehq.org
Sun Feb 9 10:32:37 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=47970

--- Comment #11 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Andrew Wesie from comment #10)
> (In reply to Zebediah Figura from comment #8)
> > Surprisingly it turns out that Windows itself lies about SegDs, i.e. it
> > returns a fixed value for it in NtGetContextThread()/RtlCaptureContext()
> > regardless of its actual value, so I ended up writing a patch mostly like
> > the one you attached here. That doesn't mean that we necessarily want it
> > like this upstream—lying about the thread context is not great even if
> > Windows does it too—but I'm satisfied to put it in Staging, at least until
> > it breaks something (and boy does it make me nervous...)
> 
> What is your concern with pushing it upstream if tests show that it matches
> behavior with 64-bit Windows?

My primary thought is that it'd be nice if we didn't lie to debuggers. (Though,
that said, I'm increasingly a proponent of running the entirety of Wine under a
debugger.)

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