[Bug 48549] Arma Cold War Assault: Cursor stuck at low fps since Wine 5.0-rc6
WineHQ Bugzilla
wine-bugs at winehq.org
Sun Feb 16 06:55:59 CST 2020
https://bugs.winehq.org/show_bug.cgi?id=48549
Béla Gyebrószki <gyebro69 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |directx-dinput
Regression SHA1| |8d052561724f9c8d9e7770964bf
| |aebdd01e98e60
URL| |https://www.fileplanet.com/
| |archive/p-63101/Operation-F
| |lashpoint-Singleplayer-Demo
| |-v1-42
Keywords| |download
CC| |gyebro69 at gmail.com,
| |leslie_alistair at hotmail.com
--- Comment #2 from Béla Gyebrószki <gyebro69 at gmail.com> ---
I can reproduce the problem in ArmA: CWA v1.99 as well as in Operation
Flashpoint demo v1.42.
Instead of the d3d8 wrapper mentioned in comment #0, I used the native Linux
'libstrangle' in order to limit fps in the game:
https://gitlab.com/torkel104/libstrangle
For example:
strangle 10 wine OperationFlashpointDemo.exe
According to my testing, the issue was introduced by
commit 8d052561724f9c8d9e7770964bfaebdd01e98e60
Author: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
Date: Sun Jan 12 22:33:24 2020 +0000
dinput: Cap the buffer size to 20.
When a program calls SetProperty with DIPROP_BUFFERSIZE, dinput records
this value for GetProperty but only uses it when the device can support
that number of buffers otherwise a max value.
Reverting the patch fixes the problem for me.
ArmA: Cold War Assault is available on Steam:
https://store.steampowered.com/app/65790/ARMA_Cold_War_Assault/
ofp_demo_ver142.zip
md5sum: 5c246d30f777192101b1ef707e1c4af9
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