[Bug 48641] skse64 is broken with the ntdll-ForceBottomUpAlloc patchset

WineHQ Bugzilla wine-bugs at winehq.org
Sun Feb 23 07:47:16 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=48641

--- Comment #5 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to qsniyg from comment #4)

> 2:
> 
> I can't recompile wine at the moment, but I would guess (from looking at
> https://github.com/hdmap/wine-hackery/blob/master/f4se) that it would be
> these two patches:
> 
> https://github.com/wine-mirror/wine/commit/
> 1aa963efd7c7c7f91423f5edb9811f6ff95c06c0
> 
> https://github.com/wine-mirror/wine/commit/
> 12be24af8cab0e5f78795b164ec8847bafc30852
> 

If I did not miss something important, the first patch in "wine-hackery" is
different from that one committed, and the committed one is not doing that
tweak which could potentially make this broken hotpatcher happy. That is, the
hackery patch was making the executable image allocations top down, the
committed patch is not doing that. It adds support for top down allocation for
NtMapViewOfSection(), but that doesn't affect how Wine loads executable.

Looking at comment https://bugs.winehq.org/show_bug.cgi?id=44893#c5 and
https://bugs.winehq.org/show_bug.cgi?id=44893#c9 I suspect that the problem was
not really fixed in Wine but something along the ongoing changes has tweaked
the memory layout a bit. What I see in the logs is that with BottomUpAlloc
patchset it seems to take the lower free memory for some previous allocations
(as it is supposed to), which is later not available for the hooker's
trampolines. So I am not sure yet if anything to be fixed related to the
BottomUpAlloc patchset itself, or rather the original issue(s) were not really
fixed in Wine and it started to work by chance, with some different memory
layout / reserving handling in Wine hindered by different VirtualAlloc
behaviour allocating the memory top down.

So maybe it could give some idea what we can do if you could bisect which
exactly change in mainstream Wine tweaked this to work.

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