[Bug 48685] New: Multiple games and applications need D3DX11CompileFromFile implementation

WineHQ Bugzilla wine-bugs at winehq.org
Fri Feb 28 04:05:26 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=48685

            Bug ID: 48685
           Summary: Multiple games and applications need
                    D3DX11CompileFromFile implementation
           Product: Wine
           Version: 5.2
          Hardware: x86-64
                OS: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: directx-d3dx11
          Assignee: wine-bugs at winehq.org
          Reporter: focht at gmx.net
      Distribution: ---

Hello folks,

continuation of bug 40846 which added the stub(s).

https://source.winehq.org/git/wine.git/commit/2bee102353aab551a5e274624acb32358f0b72c2
("d3dx11: Add D3DX11CompileFromFileA/W stub.")

I found a collection of DirextX 11 example apps which include prebuilt binaries
along with the sources:

03. DirectX 11 - Braynzar Soft Tutorials -> 12. Blending

https://www.braynzarsoft.net/viewtutorial/q16390-12-blending

https://www.braynzarsoft.net/file/12

--- snip ---
$ unzip -l DX11_Lesson_12_Blending_zip.zip 
Archive:  DX11_Lesson_12_Blending_zip.zip
  Length      Date    Time    Name
---------  ---------- -----   ----
        0  09-18-2011 11:54   d3d11Blending/
        0  09-18-2011 11:54   d3d11Blending/d3d11Blending/
    84083  12-23-2009 13:34   d3d11Blending/d3d11Blending/braynzar.jpg
    16896  09-18-2011 11:54   d3d11Blending/d3d11Blending/d3d11Blending.exe
     3989  06-13-2011 18:16   d3d11Blending/d3d11Blending/d3d11Blending.vcxproj
     1019  06-13-2011 18:16  
d3d11Blending/d3d11Blending/d3d11Blending.vcxproj.filters
      143  06-13-2011 18:16  
d3d11Blending/d3d11Blending/d3d11Blending.vcxproj.user
      493  09-18-2011 11:54   d3d11Blending/d3d11Blending/Effects.fx
    19828  09-18-2011 11:54   d3d11Blending/d3d11Blending/main.cpp
      906  06-13-2011 18:16   d3d11Blending/d3d11Blending.sln
    13312  06-15-2011 20:28   d3d11Blending/d3d11Blending.suo
---------                     -------
   140669                     11 files
--- snip ---

--- snip ---
$ WINEDEBUG=+seh,+relay,+d3d wine ./d3d11Blending.exe >>log.txt 2>&1
...
002b:Call d3dx11_42.D3DX11CompileFromFileW(0040437c
L"Effects.fx",00000000,00000000,00404378 "VS",00404370
"vs_4_0",00000000,00000000,00000000,004053c8,00000000,00000000) ret=004016ed 
...
filename L"Effects.fx", defines 00000000, include 00000000, entry_point "VS",
target "vs_4_0", sflags 0, eflags 0, pump 00000000, shader 004053C8,
error_messages 00000000, hresult 00000000 stub.
002b:Ret  d3dx11_42.D3DX11CompileFromFileW() retval=80004001 ret=004016ed
002b:Call d3dx11_42.D3DX11CompileFromFileW(0040437c
L"Effects.fx",00000000,00000000,0040439c "PS",00404394
"ps_4_0",00000000,00000000,00000000,00405404,00000000,00000000) ret=0040170f
...
002b:fixme:d3dx:D3DX11CompileFromFileW filename L"Effects.fx", defines
00000000, include 00000000, entry_point "PS", target "ps_4_0", sflags 0, eflags
0, pump 00000000, shader 00405404, error_messages 00000000, hresult 00000000
stub.
002b:Ret  d3dx11_42.D3DX11CompileFromFileW() retval=80004001 ret=0040170f
002b:trace:seh:raise_exception code=c0000005 flags=0 addr=0x401720 ip=00401720
tid=002b
002b:trace:seh:raise_exception  info[0]=00000000
002b:trace:seh:raise_exception  info[1]=00000000
002b:trace:seh:raise_exception  eax=00000000 ebx=0032fe88 ecx=0f95da37
edx=00000000 esi=00000000 edi=0043b6c8
002b:trace:seh:raise_exception  ebp=0032fe80 esp=0032f9c0 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010202
002b:trace:seh:call_stack_handlers calling handler at 0x403599 code=c0000005
flags=0
002b:Call
msvcr100._except_handler4_common(00405000,00402e7f,0032f968,0032ff20,0032f69c,0032f65c)
ret=004035b9
002b:trace:seh:_except_handler4_common exception c0000005 flags=0 at 0x401720
handler=0x403599 0x32f69c 0x32f65c cookie=f95da37 scope table=0x404568
cookies=-2/0,-124/0 
--- snip ---

'winetricks -q d3dx11_42' works around (leading to next crash which is bug in
another component: d3d_compiler).

Wine source:

https://source.winehq.org/git/wine.git/blob/c6b852e3c37247a01547d8ab9d1630684f9c5aaa:/dlls/d3dx11_43/async.c#l247

--- snip ---
 247 HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const
D3D10_SHADER_MACRO *defines,
 248         ID3D10Include *include, const char *entry_point, const char
*target, UINT sflags, UINT eflags,
 249         ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob
**error_messages, HRESULT *hresult)
 250 {
 251     FIXME("filename %s, defines %p, include %p, entry_point %s, target %s,
sflags %#x, "
 252             "eflags %#x, pump %p, shader %p, error_messages %p, hresult %p
stub.\n",
 253             debugstr_w(filename), defines, include,
debugstr_a(entry_point), debugstr_a(target),
 254             sflags, eflags, pump, shader, error_messages, hresult);
 255 
 256     return E_NOTIMPL;
 257 }
--- snip ---

$ du -sh DX11_Lesson_12_Blending_zip.zip 
88K    DX11_Lesson_12_Blending_zip.zip

$ sha1sum DX11_Lesson_12_Blending_zip.zip 
9063be4fb49ec705daec283135530f18dd8524eb  DX11_Lesson_12_Blending_zip.zip

$ wine --version
wine-5.2-312-gc6b852e3c3

Regards

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list