[Bug 48302] Warhammer Online doesn't render without d3dx9_34

WineHQ Bugzilla wine-bugs at winehq.org
Thu Jan 2 09:21:12 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=48302

--- Comment #10 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to Paul Gofman from comment #9)
> This issue is not a regression, so probably a no go during the code freeze.
> I was planning to finalize the unit test and suggest the patch upstream
> after code freeze (I guess late January or so).

I think the patch should be okay for code freeze, it's still a bug fix with
very low risk. We do want to test (not necessarily Wine tests) which d3dx9
versions require the flag. FWIW 3a5688a795532640bb32bd4c3e9961c6ab9f19fa
implies the behavior changed with d3dx9_37 for effect shaders.

Minor point, it would be nicer to use the D3DCOMPILE_ constant in the patch
instead.

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