[Bug 48419] user32-rawinput-keyboard: can't use other programs normally while a DirectX11 game is running (virtual desktop mode)

WineHQ Bugzilla wine-bugs at winehq.org
Mon Jan 6 05:47:59 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=48419

--- Comment #5 from kolAflash <kolAflash at kolahilft.de> ---
(In reply to Alistair Leslie-Hughes from comment #4)
> Without writing some tests, I have a feeling that the server isn't sending
> out "wparam = RIM_INPUTSINK;", when the native applications has focus.

Is there a ways I can test that hypothesis?


> Have you tested this scenario on windows?

I don't have a Windows to test :-/


But I tested "Heroes of the Storm" (HotS) on the same machine. And although
HotS is also a DirectX11 game, the bug didn't show up (tested with and without
DXVK). Neither the keyboard, nor the mouse problem was reproducible with HotS.
HotS: https://appdb.winehq.org/objectManager.php?sClass=version&iId=32232
So it looks like towards my first thought, this may only be an Elite Dangerous
bug.
Elite Dangerous:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37490

Additionally I also disabled user32-rawinput-mouse-experimental and
user32-rawinput-mouse (and also user32-rawinput-nolegacy, user32-rawinput-hid
which depend on the other).
And indeed, the mouse problem in Elite Dangerous also disappeared.
./patches/patchinstall.sh DESTDIR=../wine-5.0-rc4 --all -W
user32-rawinput-keyboard -W winex11-key_translation -W
user32-rawinput-mouse-experimental -W user32-rawinput-mouse -W
user32-rawinput-nolegacy -W user32-rawinput-hid

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