[Bug 37073] Trees not rendered correctly in Far Cry 2 when anti-aliasing enabled
WineHQ Bugzilla
wine-bugs at winehq.org
Fri Jan 10 16:55:34 CST 2020
https://bugs.winehq.org/show_bug.cgi?id=37073
--- Comment #14 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to minion from comment #12)
> i didnt notice any change after the patch.
Can you please:
1. Make sure you are using clean Wine prefix and not using any Wine d3d
settings in registry
2. Attach a log with WINEDEBUG=+d3d9,+d3d,+d3d_shader. The log may be big but
if you have game save near the trees you only need to load game for a second,
and the logs are compressed really well.
3. Try spoofing NVIDIA card by setting the following DWORD hex values in
registry under HKCU\Software\Wine\Direct3D key:
VideoPciVendorID to 10de
VideoPciDeviceID to 1be0
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