[Bug 48408] mixthread monopolizes buffer_list_lock if WaitForSingleObject returns quickly, causing livelock and game freeze

WineHQ Bugzilla wine-bugs at winehq.org
Sat Jan 11 10:48:37 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=48408

--- Comment #3 from Zebediah Figura <z.figura12 at gmail.com> ---
That would make sense, and unfortunately I'm not sure I see an easy solution.

The fact that mixthread holds the lock for so long is not ideal, but probably
not easy to correct.

About how many buffers does the application end up creating? For that matter I
might like to see a log with WINEDEBUG=+dsound,+timestamp.

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