[Bug 37073] Trees not rendered correctly in Far Cry 2 when anti-aliasing enabled

WineHQ Bugzilla wine-bugs at winehq.org
Sat Jan 11 11:22:25 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=37073

--- Comment #23 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 66227
  --> https://bugs.winehq.org/attachment.cgi?id=66227
sanity check

Your log was recorded during video card spoofing enabled in video, but it
didn't matter because:

- it happens Nvidia device id I gave is not recognized by Wine for spoofing and
that setting had no effect;
- as I can see from your logs the game is seemingly trying control sample to
coverage AMD way and that was supposed to work with my patches, so it is
probably not about some card (info) misdetection by the game. That code which
implements that worked for me on Nvidia and Intel video cards, not sure why AMD
opengl can have any specifics here.

I suggest at this point we perform some sanity check to make sure we are not
missing something obvious. Could you please apply the attached patch on top of
my previous patches, and then run the game again (please remove any spoofing
config keys from registry). Please make sure that the patch is applied without
errors. And attach plain terminal output, without any debug flags. If it works
as I can expect, it is going to spam a lot of err: messages but should not make
the log insanely big.

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