[Bug 37073] Trees not rendered correctly in Far Cry 2 when anti-aliasing enabled

WineHQ Bugzilla wine-bugs at winehq.org
Sat Jan 11 14:25:05 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=37073

--- Comment #25 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 66229
  --> https://bugs.winehq.org/attachment.cgi?id=66229
sanity check 2

(In reply to minion from comment #24)

> attached is the log on top of your other patches on a clean prefix. I dont
> see those error messages spitting out. does this suggest i'm patching
> incorrectly?

Either you are running unpatched code (you are not using those Wine binaries
built with my patches), or I am missing something more or less obvious why the
state does not get updated. I am attaching yet another patch (to be applied in
addition to all the previous) to see this now hopefully for sure. Could you
please apply all the patches (all 3), build 32 bit wined3d and again run and
attach plain output. We are expecting to see some spammed err: messages if the
patched code is working.

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