[Bug 48482] Star Wars Knights of the Old Republic randomly crashes after failed malloc

WineHQ Bugzilla wine-bugs at winehq.org
Mon Jan 20 13:05:31 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=48482

--- Comment #12 from Federico Dossena <info at fdossena.com> ---
(In reply to Stefan Dösinger from comment #10)
> 3.2 GB should still leave plenty of room. It could be that HeapAlloc (what
> msvcrt's malloc uses) fails because the heap structures are corrupted.
> Running with WINEDEBUG=warn+heap might give some clues.
> 
> Wine processes have a huge virtual memory footprint because of areas
> wine-preloader blocks early on to keep it available for Windows things that
> need to be at a certain address. After the regular wine main() function
> starts it might be too late and some Linux library blocks the .exe's load
> address.
> 
> Does the game executable set the IMAGE_FILE_LARGE_ADDRESS_AWARE flag? If
> not, Wine will block the entire area from 0x80000000-0xffffffff to behave
> like old 32 bit Windows that had a 2-2 memsplit and no userland pointer
> would ever have the highest bit set. Linux will see that as 2GB of address
> space being in use in the process...

I tried setting WINEDEBUG to that value but it doesn't print anything. Do I
need a debug build?

KOTOR is not large address aware. I tried forcing that flag but it doesn't
delay the crash or anything.

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