[Bug 46649] Multiple applications need D3DXDisassembleShader() implementation (Tom Clancy's Rainbow Six: Vegas 2, The Void)
WineHQ Bugzilla
wine-bugs at winehq.org
Mon Jan 27 13:44:53 CST 2020
https://bugs.winehq.org/show_bug.cgi?id=46649
--- Comment #2 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Zebediah Figura from comment #1)
> This also apparently affects The Void:
>
> <https://web.archive.org/web/20170627001216/https://wine-staging.com/news/
> 2016-02-23-release-1.9.4.html>
I can confirm this, although The Void also needs D3DXFillCubeTextureTX() to
return success first. I've filed bug 48528 for this.
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