[Bug 48302] Warhammer Online doesn't render without d3dx9_34

WineHQ Bugzilla wine-bugs at winehq.org
Fri Jan 31 12:33:15 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=48302

--- Comment #15 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Xpander from comment #14)

> Should i add the GPU Vendor trick or install d3dcompiler still?

As I mentioned in comment #7, d3dcompiler_47 override is still required (while
overriding d3dx9_34 is not anymore). HLSL shaders compilation is currently not
implemented in builtin d3dcompiler, there is already a number of bugs opened
for that. This bug ticket, as I interpret it, is concerning the fact that even
with d3dcompiler_47 native override the shaders in Warhammer could still not be
compiled with builtin d3dx, and that was fixed.

I think I also had to install corefonts ('winetricks corefonts') besides
dotnet40, without that the launcher was crashing for me upon any entry into its
edit boxes. So, while not related to this bug ticket, the workarounds currently
required for Warhammer are:

'winetricks dotnet40 corefonts d3dcompiler_47'.

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