[Bug 49497] New: WoW (World of Warcraft) crashes with multithreaded modern renderer

WineHQ Bugzilla wine-bugs at winehq.org
Wed Jul 1 11:53:36 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49497

            Bug ID: 49497
           Summary: WoW (World of Warcraft) crashes with multithreaded
                    modern renderer
           Product: Wine
           Version: 5.10
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: blue-t at web.de
      Distribution: ---

Created attachment 67626
  --> https://bugs.winehq.org/attachment.cgi?id=67626
D3d11 Modern Renderer Crashlog

Splitting it off from bug 49233 where the not implemented multi threaded
rendering caused slow fps.

d3d11_device_CreateDeferredContext1 was a stub in 5.9-staging
https://github.com/wine-staging/wine-staging/commit/
0db92c336fcea4c383a150560f1034cd9cf76366 extended that function and now we
moved on from being slow due to not being multi threaded to a
buffer overflow because the implementation is not complete.

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