[Bug 49497] New: WoW (World of Warcraft) crashes with multithreaded modern renderer
WineHQ Bugzilla
wine-bugs at winehq.org
Wed Jul 1 11:53:36 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=49497
Bug ID: 49497
Summary: WoW (World of Warcraft) crashes with multithreaded
modern renderer
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: blue-t at web.de
Distribution: ---
Created attachment 67626
--> https://bugs.winehq.org/attachment.cgi?id=67626
D3d11 Modern Renderer Crashlog
Splitting it off from bug 49233 where the not implemented multi threaded
rendering caused slow fps.
d3d11_device_CreateDeferredContext1 was a stub in 5.9-staging
https://github.com/wine-staging/wine-staging/commit/
0db92c336fcea4c383a150560f1034cd9cf76366 extended that function and now we
moved on from being slow due to not being multi threaded to a
buffer overflow because the implementation is not complete.
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