[Bug 49186] DXBC compiler generates incorrect spir-v code

WineHQ Bugzilla wine-bugs at winehq.org
Tue Jul 14 06:48:54 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49186

--- Comment #5 from Henri Verbeet <hverbeet at gmail.com> ---
Tessellation shader shader support is still a little less solid than the other
shader types, so in that regard it's certainly plausible that there could be
bugs in that area.

In case it's useful to you, note that vkd3d_compute_dxbc_checksum() can be used
to compute DXBC checksums. That's currently an internal function, but we will
likely expose DXBC manipulation interfaces in a future release.

In any case, thank you for the bug report.

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