[Bug 49412] Wine 5.10 breaks League Of Legends

WineHQ Bugzilla wine-bugs at winehq.org
Thu Jul 16 20:51:58 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49412

--- Comment #11 from Matías Zúñiga <matias.nicolas.zc at gmail.com> ---
Created attachment 67730
  --> https://bugs.winehq.org/attachment.cgi?id=67730
Trace log for the thread 0024

Also, here is the tail of the full trace of the thread 0024.

It starts with the KERNEL32.CheckRemoteDebuggerPresent call, as with the
previous file, and doesn't include the 'trace:seh:call_stack_handlers' lines,
because they flood the output. Could it be that the big number of
call_stack_handlers produces the overflow? (I'm referring to the
'0024:trace:seh:call_stack_handlers' lines that can be seen in the 'seh trace
log' file)

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