[Bug 49599] New: Assasins Creed Odyssey- Esync/fsync causes cutscenes to be out of sync

WineHQ Bugzilla wine-bugs at winehq.org
Tue Jul 21 17:37:52 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49599

            Bug ID: 49599
           Summary: Assasins Creed Odyssey- Esync/fsync causes cutscenes
                    to be out of sync
           Product: Wine-staging
           Version: unspecified
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: yurnerolinux at yandex.com
                CC: leslie_alistair at hotmail.com, z.figura12 at gmail.com
      Distribution: ---

Hi, this is a very well known problem since at least a year.

https://github.com/ValveSoftware/Proton/issues/1757#issuecomment-516866929

Very easy to repro. Any cutscene in the game goes out of sync , sometimes
basically skips the audio and repeats itself again.

Happens with esync/fsync on. Tested on both normal Wine builds , custom Wine
builds and also Proton too.

You can also see Protondb page of the game is filled with advices towards to
disabling esync/fsync and people who didn't disable it noted cutscene audio
issues.

https://www.protondb.com/app/812140

Because it is an issue over a year with every build , i didn't specify any Wine
version in bug report.

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