[Bug 18762] Supreme Commander slows down to 1 frame every 60 sec

WineHQ Bugzilla wine-bugs at winehq.org
Fri Jun 12 10:28:12 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=18762

--- Comment #24 from Béla Gyebrószki <gyebro69 at gmail.com> ---
(In reply to James Edmonds from comment #22)
> I can confirm this bug for Supreme Commander: Forged Alliance (Stand-Alone
> expansion, they run on the same Engine. They are treated as the same app on
> appdb) on wine version 3.5 (instaled through the winehq repos).
> 
> I have tried running the game on low settings, it might delay the bug
> (possibly moving it from occurring after 5 minutes to after 10, have not
> performed enough testing to find a mean time). I have found however that the
> bug occurs more quickly on large maps. To reproduce the bug quickly an 81km
> map (like betrayal ocean or debris) should be loaded with all bot slots
> filled. I tested with a friend on a 5km map (smallest) and with max unit cap
> and found that even with 4000 units in game the game does not crash. But
> 81km map with a fraction of that many units crashes. I have run the game
> with and without mods and the bug remains the same.
> Uploaded brief excerpt from the terminal when the bug occurs. If there are
> debugging tools or command line options I can run wine with to get more
> verbose output I can reproduce.

Could you please retest with a more recent Wine, preferably from the 5.x
branch.

I can reproduce the problem when 'high' fidelity preset is selected in
Wine-3.18, but this bug no longer occurs with Wine 4.x or 5.x.

wine-5.10-162-g22970932d0
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 440.66.15

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