[Bug 49382] New: Builders of Egypt: Prologue crashes on startup

WineHQ Bugzilla wine-bugs at winehq.org
Sat Jun 13 15:17:28 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49382

            Bug ID: 49382
           Summary: Builders of Egypt: Prologue crashes on startup
           Product: Wine
           Version: 5.10
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: blue-t at web.de
      Distribution: ---

Created attachment 67442
  --> https://bugs.winehq.org/attachment.cgi?id=67442
Console

The game gives nothing more than a warning about cooked  content not being
found. (Unreal Engine)


---------------------------
Message
---------------------------
The global shader cache file 'Z:/media/Windows/Spiele/Builders of Egypt
Prologue/Engine/GlobalShaderCache-GLSL_430.bin' is missing.

Your application is built to load COOKED content. No COOKED content was found;
This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL
under Windows): Make sure your platform's packaging settings include this
Targeted RHI.

Alternatively build and run the UNCOOKED version instead.
---------------------------
OK   
---------------------------

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list