[Bug 49382] New: Builders of Egypt: Prologue crashes on startup
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Jun 13 15:17:28 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=49382
Bug ID: 49382
Summary: Builders of Egypt: Prologue crashes on startup
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: blue-t at web.de
Distribution: ---
Created attachment 67442
--> https://bugs.winehq.org/attachment.cgi?id=67442
Console
The game gives nothing more than a warning about cooked content not being
found. (Unreal Engine)
---------------------------
Message
---------------------------
The global shader cache file 'Z:/media/Windows/Spiele/Builders of Egypt
Prologue/Engine/GlobalShaderCache-GLSL_430.bin' is missing.
Your application is built to load COOKED content. No COOKED content was found;
This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL
under Windows): Make sure your platform's packaging settings include this
Targeted RHI.
Alternatively build and run the UNCOOKED version instead.
---------------------------
OK
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