[Bug 49395] New: Altium Designer 20 crashes with E_NOINTERFACE apparently from CreateDxgiSurfaceRenderTarget

WineHQ Bugzilla wine-bugs at winehq.org
Tue Jun 16 03:49:55 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49395

            Bug ID: 49395
           Summary: Altium Designer 20 crashes with E_NOINTERFACE
                    apparently from CreateDxgiSurfaceRenderTarget
           Product: Wine
           Version: 5.10
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: d2d
          Assignee: wine-bugs at winehq.org
          Reporter: me+wine at shane.sh
      Distribution: ---

Created attachment 67463
  --> https://bugs.winehq.org/attachment.cgi?id=67463
Crash log from Altium

I'm trying to get Altium Designer 20 running in wine. I'm using wine-staging
5.10 with the msxml6 and dotnet461 winetricks. The winetricks are necessary to
get the application to start, and wine-staging because it includes a fix for
https://bugs.winehq.org/show_bug.cgi?id=46568. I'm also using the patch from
https://bugs.winehq.org/show_bug.cgi?id=49379.

The crash log from Altium indicates says that the C# function
SharpDX.Direct2D1.Factory.CreateDxgiSurfaceRenderTarget received a HRESULT of
E_NOINTERFACE. I don't understand how FFI works in C#, but SharpDX is
open-source and
https://github.com/sharpdx/SharpDX/blob/master/Source/SharpDX.Direct2D1/Mapping-direct2d1.xml#L321
and
https://github.com/sharpdx/SharpDX/blob/master/Source/SharpDX.Direct2D1/RenderTarget.cs#L57
seem like relevant parts of the code. Presumably though this just gets mapped
to d2d_factory_CreateDxgiSurfaceRenderTarget from dlls/d2d1/factory.c.

Also relevant is that the following shows up in STDERR when running wine at the
same time as the crash:

00c4:fixme:d2d:d2d_d3d_create_render_target Ignoring render target usage 0x2.

And d2d_d3d_create_render_target is indeed called at the end of
d2d_factory_CreateDxgiSurfaceRenderTarget, so it seems to get at least that
far.

But from reading the source of d2d_d3d_create_render_target, I don't see how it
could ever return E_NOINTERFACE without at least printing some additional
warnings, but I don't see any.

Any help would be greatly appreciated!

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