[Bug 28851] Airstrike (Eagles of WWII) crashes during mission launch without native d3dx9_28.dll

WineHQ Bugzilla wine-bugs at winehq.org
Tue Jun 30 02:31:34 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=28851

--- Comment #9 from Jactry Zeng <jactry92 at gmail.com> ---
Created attachment 67603
  --> https://bugs.winehq.org/attachment.cgi?id=67603
Log with +d3dx,+d3dcompiler debug channels.

Still can be reproduced with wine-5.11-224-gec9e556d31 .
And `winetricks d3dcompiler_47` can work around it.

It crashes because it tried to compile some fx_2_0 code which still not
supported by current d3dcompiler of Wine?
--- snip ---
00d0:trace:d3dx:D3DXCreateEffectFromFileExA device 02A153E0, srcfile
"shaders/water.fx", defines 00000000, include 00000000, skipconstants (null),
flags 0, pool 00000000, effect 054EC4FC, compilationerrors 0031FBA8.
--- snip ---
00d0:trace:d3dcompiler:D3DCompile2 data 05BE196C, data_size 3098, filename
(null), defines 00000000, include 0031FA98, entrypoint (null), target "fx_2_0",
sflags 0x1000, eflags 0, secondary_flags 0, secondary_data 00000000,
secondary_data_size 0, shader 0031FA10, error_messages 0031FA14.
00d0:trace:d3dcompiler:wpp_open Opening include "".
00d0:trace:d3dcompiler:compile_shader Preprocessed shader source: "# 1 \"\"
1\n\r\n\nfloat4 CameraPosition;\r\n\r\n\nfloat4x4
WorldViewProjMatrix;\r\nfloat4x4 TexProjMatrix;\r\n\r\n\nfloat4
WaterColor;\r\n\r\n\nsampler SamplerBump: register(s0);  \nsampler SamplerCube:
register(s1);  \nsampler SamplerNorm: register(s2);  \nsampler SamplerMirr:
register(s3)"...
00d0:trace:d3dcompiler:compile_shader Checking compilation target "fx_2_0"
00d0:fixme:d3dcompiler:compile_shader Compilation target "fx_2_0" not yet
supported
--- snip ---

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