[Bug 48715] A Wolf RPG game freezes on map transition

WineHQ Bugzilla wine-bugs at winehq.org
Sat Mar 14 16:08:21 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=48715

Zebediah Figura <z.figura12 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|a game freeze by waiting    |A Wolf RPG game freezes on
                   |for media event completion  |map transition
                 CC|                            |z.figura12 at gmail.com

--- Comment #3 from Zebediah Figura <z.figura12 at gmail.com> ---
The game calls IGraphBuilder::Render(), but then traverses the filter graph,
disconnects the audio renderer, and puts the null renderer in its place. There
are two renderers in the graph, but only one sends an EOS, so the graph never
propagates EC_COMPLETE.

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