[Bug 48769] Attack on Titan 2 requires support for 64-bit codec drivers

WineHQ Bugzilla wine-bugs at winehq.org
Wed Mar 18 06:10:56 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=48769

--- Comment #2 from qsniyg <qsniyg at mail.com> ---
(In reply to Nikolay Sivov from comment #1)
> What doesn't work and why do you need to mix mostly native modules with a
> few of builtins? It's usually advisable to stay away of debugging such
> combinations because it might expose implementation details.

These are required in order to get the game to get this far. Otherwise it'll
crash after one of:

 * err:ole:CoGetClassObject no class object
{187463a0-5bb7-11d3-acbe-0080c75e246e} could be created for context 0x3 (native
qasf fixes this)
 * fixme:wmvcore:WMReader_QueryInterface ... (native wmvcore + media foundation
libraries fix this, specifically mfperfhelper.dll)
 * wine: Call from 0x7b02e528 to unimplemented function
wmasf.dll.ASFFindHeaderObject, aborting (native wmasf.dll fixes this)

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