[Bug 48784] This War of Mine (EPIC edition) crashes on startup (Epic Online Services (EOS) integration reports: 'Failed to get Auth Token!')

WineHQ Bugzilla wine-bugs at winehq.org
Mon Mar 23 09:55:19 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=48784

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                URL|https://web.archive.org/web |https://epicgames-download1
                   |/20200322180025/https://epi |.akamaized.net/Builds/Unrea
                   |cgames-download1.akamaized. |lEngineLauncher/Installers/
                   |net/Builds/UnrealEngineLaun |Win32/EpicInstaller-10.12.3
                   |cher/Installers/Win32/EpicI |.msi
                   |nstaller-10.12.3.msi        |

--- Comment #25 from Anastasius Focht <focht at gmx.net> ---
Hello,

>Lutris_hangs

the log captured by Lutris is not very useful. Please always always test
without Lutris (Wine 5.4 devel package). Please start the EPIC games launcher
and try to run the game from it as follows:

--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/Epic
Games/Launcher/Engine/Binaries/Win64

$ WINEDEBUG=+seh,+loaddll,+process wine ./EpicGamesLauncher.exe >>log.txt 2>&1
--- snip ---

Attach the log.

**Make sure you sanitize the log by removing credentials/auth info.**

There should be at least a game process start seen in the logs. The launcher
uses 'OutputDebugString' facility which should be seen as well (via +seh).

Regards

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list