[Bug 48839] New: StarCraft II crash on custom map (HLSL shader parsing failed)
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Mar 28 16:48:27 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=48839
Bug ID: 48839
Summary: StarCraft II crash on custom map (HLSL shader parsing
failed)
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs at winehq.org
Reporter: kolAflash at kolahilft.de
Distribution: ---
Start a custom game one one of the "Wings Of Liberty" coop maps.
Custom > Arcade > search "Wings Of Liberty" > Zero Hour
The game will crash when the map is about 80 % loaded.
010e:fixme:dwrite:dwritefontface5_HasVariations 0x8037c0: stub
005e:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x32c574.
0154:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0154:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0154:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
01b7:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
005e:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x32c91c.
0183:fixme:ver:GetCurrentPackageId (0x32fe84 (nil)): stub
System
OS: openSUSE-15.1 (Mesa updated to 20.0.2)
GPU: Radeon RX-550 (opensource driver)
Wine: wine-5.4 (also tested wine-staging-5.4)
Workaround (wine 64 prefix):
Copy the following files from
C:\Program Files*\StarCraft II\Support64\
to
C:\windows\system32\
Files:
D3DCompiler_42.dll (rename to lower case d3dcompiler_42.dll)
d3dx9_42.dll
d3dx11_42.dll (maybe unneeded)
Maybe related:
https://bugs.winehq.org/show_bug.cgi?id=40979
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