[Bug 49113] Wine heap performs badly when multiple threads are concurrently allocating or freeing memory

WineHQ Bugzilla wine-bugs at winehq.org
Wed May 6 15:04:37 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49113

Zebediah Figura <z.figura12 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |z.figura12 at gmail.com

--- Comment #2 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Rémi Bernon from comment #0)
> In general this does not translate in much slowdowns, as memory allocation
> is rarely done in such highly concurrent way, but in some situations the
> difference is clearly noticeable, and in particular with many games during
> their loading times.

I'm not expecting leagues of difference of course, as you say, but all the same
could you give some exact numbers for a handful of specific titles?

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