[Bug 49113] Wine heap performs badly when multiple threads are concurrently allocating or freeing memory
WineHQ Bugzilla
wine-bugs at winehq.org
Wed May 6 15:04:37 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=49113
Zebediah Figura <z.figura12 at gmail.com> changed:
What |Removed |Added
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CC| |z.figura12 at gmail.com
--- Comment #2 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Rémi Bernon from comment #0)
> In general this does not translate in much slowdowns, as memory allocation
> is rarely done in such highly concurrent way, but in some situations the
> difference is clearly noticeable, and in particular with many games during
> their loading times.
I'm not expecting leagues of difference of course, as you say, but all the same
could you give some exact numbers for a handful of specific titles?
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