[Bug 49113] Wine heap performs badly when multiple threads are concurrently allocating or freeing memory

WineHQ Bugzilla wine-bugs at winehq.org
Thu May 7 09:59:19 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49113

--- Comment #6 from Zebediah Figura <z.figura12 at gmail.com> ---
I'd like to point out that the patches currently in wine-staging don't have
much along the lines of traceability either; i.e. we don't know what real
applications are improved by them or how bad they were in the first place. The
comment recovered from the old wine-staging.com website helps, but it only
gives a couple of numbers. The bug linked to the aforementioned staging patch
(bug 43224) is aimed at an artificial benchmark.

(Incidentally, Dmitry, do you have access to the old Staging website, or had
you saved those paragraphs locally at some point? I've been unable to find any
content from the Staging website ever since it got taken down [and unable to
find any content from the old bug tracker ever], and I'd really appreciate it
if anyone does have access, or even a significant amount of content saved,
essentially for these reasons.)

Rémi, that graph is detailed but kind of difficult to get an overall picture
from. I was hoping for instead an absolute measurement of how long loading time
is, with both heap managers. Adding Staging also might be good...

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