[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers
WineHQ Bugzilla
wine-bugs at winehq.org
Tue May 12 00:53:37 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=34266
--- Comment #46 from William Pierce <wgpierce01 at gmail.com> ---
Since it's specifically asked for here:
> 1. Are there any games which are fixed by setting multiply_special to 2 but not to 1?
>From duplicate bug https://bugs.winehq.org/show_bug.cgi?id=49133, setting
multiply_special to 2 makes Bayonetta render fine, but setting it to 1 has no
effect. Performance is fine after shader cache is built up.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list