[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

WineHQ Bugzilla wine-bugs at winehq.org
Tue May 12 00:53:37 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=34266

--- Comment #46 from William Pierce <wgpierce01 at gmail.com> ---
Since it's specifically asked for here:

> 1. Are there any games which are fixed by setting multiply_special to 2 but not to 1?

>From duplicate bug https://bugs.winehq.org/show_bug.cgi?id=49133, setting
multiply_special to 2 makes Bayonetta render fine, but setting it to 1 has no
effect.  Performance is fine after shader cache is built up.

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