[Bug 28435] Multiple games have heavily stuttering sound (Panzer Corps, Dark Souls II, The Bunker)

WineHQ Bugzilla wine-bugs at winehq.org
Wed May 13 16:52:02 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=28435

Zebediah Figura <z.figura12 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |z.figura12 at gmail.com

--- Comment #9 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Andrey Gusev from comment #8)
> Dark Souls II intro movie only:
> 
> 01ea:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
> 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 16128 of 8192
> bytes

I can reproduce this, and I think it's a problem in gstreamer. I can
consistently reproduce drops in audio at about 22 seconds into the intro movie
(Game/movie/prologue.wmv) not only with wine but with gst-play-1.0. By
contrast, ffplay has no problem with it. Since gstreamer uses libav to decode
WMV and WMA, it's probably a problem with asfdemux (or maybe with the libav
wrapper...)

I wouldn't assume, however, that it's the same problem as the other games
mentioned in this report. In general I don't think that's a safe assumption;
audio can drop out for many reasons. In particular, if comment 0 is correct,
neither asfdemux nor libav should be relevant here.

Accordingly it would be nice to file a separate report for each application
listed here.

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