[Bug 28435] Multiple games have heavily stuttering sound (Panzer Corps, Dark Souls II, The Bunker)
WineHQ Bugzilla
wine-bugs at winehq.org
Wed May 13 16:52:02 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=28435
Zebediah Figura <z.figura12 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12 at gmail.com
--- Comment #9 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Andrey Gusev from comment #8)
> Dark Souls II intro movie only:
>
> 01ea:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
> 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 16128 of 8192
> bytes
I can reproduce this, and I think it's a problem in gstreamer. I can
consistently reproduce drops in audio at about 22 seconds into the intro movie
(Game/movie/prologue.wmv) not only with wine but with gst-play-1.0. By
contrast, ffplay has no problem with it. Since gstreamer uses libav to decode
WMV and WMA, it's probably a problem with asfdemux (or maybe with the libav
wrapper...)
I wouldn't assume, however, that it's the same problem as the other games
mentioned in this report. In general I don't think that's a safe assumption;
audio can drop out for many reasons. In particular, if comment 0 is correct,
neither asfdemux nor libav should be relevant here.
Accordingly it would be nice to file a separate report for each application
listed here.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list