[Bug 49238] New: Oblivion: No sound/music, and mouse response is mixed up

WineHQ Bugzilla wine-bugs at winehq.org
Sun May 24 23:33:03 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49238

            Bug ID: 49238
           Summary: Oblivion:  No sound/music, and mouse response is mixed
                    up
           Product: Wine
           Version: unspecified
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: packagemonkey at yahoo.com
      Distribution: ---

Created attachment 67248
  --> https://bugs.winehq.org/attachment.cgi?id=67248
Log using the recommended debug flags

Background:  I had Wine and a lot of games working on my previous Gentoo Linux
system.  I built my latest system on Arch Linux, and am running Wine 5.9.

I just got my sound problems with Wine resolved for the most part (missing
lib32-* packages from multilib), but Oblivion is being stubborn.  When I start
OblivionLauncher.exe, it plays music; but once I select Play (or run
Oblivion.exe directly), the game is silent.  The only errors I see now (with
normal WINEDEBUG) are:

98525.897:0024:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port
found, Midi sound output probably won't work.
98525.913:0024:err:gstreamer:gstdecoder_init_gst Failed to query duration.
98531.821:00f8:err:quartz:DSoundRender_SendSampleData 0
98531.821:0024:err:gstreamer:gstdecoder_init_gst Failed to query duration.
98531.986:00f4:err:quartz:DSoundRender_SendSampleData 0

The second problem is that once the game menu becomes visible, the mouse
pointer moves *mostly* in the direction opposite from the mouse motion (e.g.,
dragging down & right toward Exit moves up and to the left).  Note that this is
NOT the "y-axis inversion", as I always have that selected and it affects only
in-game visual panning up and down, not actual mouse pointer action; also, the
x-axis is reversed as well.  This does not happen in OblivionLauncher or any
other game.

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