[Bug 49253] 2048 Portable v2.2 (number tile puzzle game) freezes before showing anything
WineHQ Bugzilla
wine-bugs at winehq.org
Wed May 27 06:57:39 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=49253
--- Comment #4 from Anastasius Focht <focht at gmx.net> ---
Hello Rafał,
from your trace log:
--- snip ---
...
1340.303:015c:trace:process:CreateProcessInternalW app (null) cmdline
L"\"Z:\\home\\rafal\\Pobrane\\2048Portable\\App\\2048\\2048-portable-nw.exe\"
--type=renderer --no-sandbox --field-trial-handle=988
--primordial-pipe-token=27D32A78DC24013F9175C3EFB4F44EDC --lang=pl
--user-data-dir=\"C:\\users\\rafal\\Local Settings\\Application Data\\2048
Portable\\User Da"...
1340.303:015c:trace:process:find_exe_file looking for
L"Z:\\home\\rafal\\Pobrane\\2048Portable\\App\\2048\\2048-portable-nw.exe" in
L"Z:\\home\\rafal\\Pobrane\\2048Portable\\App\\2048;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem;C:\\windows\\system32\\WindowsPowershell\\v1.0"
1340.303:015c:fixme:process:CreateProcessInternalW Unsupported attribute
0x20002.
...
0.000:01cc:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
0.000:01cc:trace:loaddll:load_so_dll Loaded
L"C:\\windows\\system32\\kernel32.dll" at 0x7b420000: builtin
0.000:01cc:trace:loaddll:load_native_dll Loaded
L"Z:\\home\\rafal\\Pobrane\\2048Portable\\App\\2048\\2048-portable-nw.exe" at
0x400000: native
...
1340.319:015c:trace:process:RtlCreateUserProcess
L"\\??\\Z:\\home\\rafal\\Pobrane\\2048Portable\\App\\2048\\2048-portable-nw.exe"
pid 01c8 tid 01cc handles 0x3f4/0x3f8
1340.319:015c:trace:process:CreateProcessInternalW started process pid 01c8 tid
01cc
...
1340.723:01cc:trace:process:GetEnvironmentVariableW (L"WINEDLLDIR0" 00C026B8
30)
1340.723:01cc:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7bc726ec
ip=7bc726ec tid=01cc
1340.723:01cc:trace:seh:raise_exception info[0]=00000000
1340.723:01cc:trace:seh:raise_exception info[1]=00db2710
1340.723:01cc:trace:seh:raise_exception eax=00ba0000 ebx=00db2710 ecx=001aff50
edx=00c027c0 esi=00dc0000 edi=00c027d0
1340.723:01cc:trace:seh:raise_exception ebp=0031ef88 esp=0031ef70 cs=0023
ds=002b es=002b fs=0063 gs=006b flags=00010206
1340.723:01cc:trace:seh:call_stack_handlers calling handler at 0x45d200
code=c0000005 flags=0
1340.723:01cc:trace:seh:call_stack_handlers handler at 0x45d200 returned 1
1340.723:01cc:trace:seh:call_stack_handlers calling handler at 0x7b45aad0
code=c0000005 flags=0
Backtrace:
(No symbol) [0x7BC726EC]
(No symbol) [0x7BC7286B]
(No symbol) [0x7BC734F1]
(No symbol) [0x7BC95E1D]
(No symbol) [0x7BC963C3]
...
--- snip ---
There is a crash in 'kernel32.dll' module. The app restarts the process and
fails again in same place.
Could yopu attach 'WINEDEBUG=+seh,+relay,+process' log. It will be large hence
filter for traces only from the crashing child process until/including the
first exception like above. Use the child process main thread id to filter only
those lines. With the help of 'process' debug channel you'll find it in a line
like this:
--- snip ---
1340.319:015c:trace:process:CreateProcessInternalW started process pid 01c8 tid
01cc
--- snip ---
01cc = child process main thread id
Create filtered log from full log:
--- snip ---
$ grep 01cc: log.txt > 01cc.txt
--- snip ---
---
--- quote ---
It is normal that WINEDEBUG=+heap always crash?
--- quote ---
No, that's actually another bug (regression).
I've created bug 49262 to track this.
Regards
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