[Bug 50093] Lara Croft and the guardian of light have very low performance without neckloop even at lowest resolution
WineHQ Bugzilla
wine-bugs at winehq.org
Fri Nov 6 06:00:47 CST 2020
https://bugs.winehq.org/show_bug.cgi?id=50093
--- Comment #1 from andy <andy86 at fastwebnet.it> ---
Created attachment 68580
--> https://bugs.winehq.org/attachment.cgi?id=68580
last 100000 lines of wine output with relay, wined3d, timestamp and tid killing
wineserver during gameplay/issue
Trying several WINEDEBUG options I found these wined3d error:
15982.773:01ec:warn:d3d_perf:texture_resource_sub_resource_map Mapping a
dynamic texture without WINED3D_MAP_DISCARD.
15982.773:01ec:warn:d3d:wined3d_context_gl_bind_shader_resources No resource
view bound at index 0, X.
With the last of two repeated for 7 times with various X values.
The reference to "d3d_perf", also looking the comments for spawning lines in
the code, would seem quite clearly the cause of the performance degradation.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list