[Bug 50093] Lara Croft and the guardian of light have very low performance without neckloop even at lowest resolution

WineHQ Bugzilla wine-bugs at winehq.org
Fri Nov 6 06:00:47 CST 2020


https://bugs.winehq.org/show_bug.cgi?id=50093

--- Comment #1 from andy <andy86 at fastwebnet.it> ---
Created attachment 68580
  --> https://bugs.winehq.org/attachment.cgi?id=68580
last 100000 lines of wine output with relay, wined3d, timestamp and tid killing
wineserver during gameplay/issue

Trying several WINEDEBUG options I found these wined3d error:

15982.773:01ec:warn:d3d_perf:texture_resource_sub_resource_map Mapping a
dynamic texture without WINED3D_MAP_DISCARD.
15982.773:01ec:warn:d3d:wined3d_context_gl_bind_shader_resources No resource
view bound at index 0, X.

With the last of two repeated for 7 times with various X values.

The reference to "d3d_perf", also looking the comments for spawning lines in
the code, would seem quite clearly the cause of the performance degradation.

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