[Bug 14640] Multiple OpenGL applications and games fail at ChoosePixelFormat/SetPixelFormat (Lazarus, Counterclockwise, USI T3 emulator)

WineHQ Bugzilla wine-bugs at winehq.org
Sat Oct 17 05:29:45 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=14640

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED
      Fixed by SHA1|                            |ee12fb0e3241a1458ea81afaf8f
                   |                            |bf822e53f0902

--- Comment #32 from Anastasius Focht <focht at gmx.net> ---
Hello folks,

confirming, it's fixed. It was fixed by commit
https://source.winehq.org/git/wine.git/commitdiff/ee12fb0e3241a1458ea81afaf8fbf822e53f0902
("opengl32: Treat invalid pixel types as PFD_TYPE_RGBA in
wglChoosePixelFormat."), part of  Wine 5.7 release.

Thanks Michael

Also referenced in bug 43638 ("Multiple 4k demoscene OpenGL demos crash on
startup with 'No active WGL context found' (Yermom, 'End of time' by Alcatraz
and Altair)")

Snapshot via Internet Archive:

https://web.archive.org/web/20120304010012/http://www.16x16.org/download/ccw/ccw_1_1.zip

$ sha1sum ccw_1_1.zip 
cd9f753e2d4a98a491bbbc201530e2861bf377f8  ccw_1_1.zip

$ du -sh ccw_1_1.zip 
7.1M    ccw_1_1.zip

$ wine --version
wine-5.19-167-g0c249e6125f

Regards

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list