[Bug 14640] Multiple OpenGL applications and games fail at ChoosePixelFormat/SetPixelFormat (Lazarus, Counterclockwise, USI T3 emulator)
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Oct 17 05:29:45 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=14640
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
Fixed by SHA1| |ee12fb0e3241a1458ea81afaf8f
| |bf822e53f0902
--- Comment #32 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
confirming, it's fixed. It was fixed by commit
https://source.winehq.org/git/wine.git/commitdiff/ee12fb0e3241a1458ea81afaf8fbf822e53f0902
("opengl32: Treat invalid pixel types as PFD_TYPE_RGBA in
wglChoosePixelFormat."), part of Wine 5.7 release.
Thanks Michael
Also referenced in bug 43638 ("Multiple 4k demoscene OpenGL demos crash on
startup with 'No active WGL context found' (Yermom, 'End of time' by Alcatraz
and Altair)")
Snapshot via Internet Archive:
https://web.archive.org/web/20120304010012/http://www.16x16.org/download/ccw/ccw_1_1.zip
$ sha1sum ccw_1_1.zip
cd9f753e2d4a98a491bbbc201530e2861bf377f8 ccw_1_1.zip
$ du -sh ccw_1_1.zip
7.1M ccw_1_1.zip
$ wine --version
wine-5.19-167-g0c249e6125f
Regards
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