[Bug 48715] A Wolf RPG game freezes on map transition

WineHQ Bugzilla wine-bugs at winehq.org
Sat Oct 24 12:31:05 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=48715

--- Comment #6 from Rafał Mużyło <galtgendo at o2.pl> ---
Well, there should be nothing new to report, as under 5.20 the freeze still
happens, yet a recent chat conversation prompted another test.

So, it's as follows:

normal run:
- freeze happens, game can be exited normally

WINEDLLOVERRIDES=winegstreamer=
- freeze is avoided, game can be exited normally

WINEDLLOVERRIDES=quartz=
- freeze is avoided, (probably) infinite 'err:ntdll:RtlpWaitForCriticalSection
section 7BCC3820
"/mnt/buildbox/builds/portage/app-emulation/wine-5.20/work/wine-5.20/dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0440, blocked by 03a4, retrying (60
sec)' happens on exit

WINEDLLOVERRIDES=winegstreamer,quartz=
- same as above

In all of the disabled cases, sound is still being played...probably it's
another lib that controls it.

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