[Bug 33761] Touhou 10 and up have aliased dialogue text
WineHQ Bugzilla
wine-bugs at winehq.org
Sun Sep 13 05:31:48 CDT 2020
https://bugs.winehq.org/show_bug.cgi?id=33761
--- Comment #16 from itoh shimon <shimon at postfixnotation.org> ---
Created attachment 68165
--> https://bugs.winehq.org/attachment.cgi?id=68165
Touhou 10 with MS's d3xd9 dll (left, anti-aliased), Touhou 10 with Wine's d3xd9
dll (middle, aliased), and Touhou 10 with Wine's d3xd9 dll and whiteout patch
(right, whiteout)
Implementing the processing of this filter (D3DX_FILTER_TRIANGLE) in
D3DXLoadSurfaceFromMemory may solve this issue. This filter is for
interpolation and is related to aliasing.
When I filled the destination buffer in white when this filter was specified in
D3DXLoadSurfaceFromMemory, only the aliased text was filled in white.
Wine 5.17 (git commit hash: 01bacebba418bf6f58a644b1aab41be215bd200a)
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