[Bug 49815] XBox controller is not being mapped

WineHQ Bugzilla wine-bugs at winehq.org
Fri Sep 18 23:24:07 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=49815

--- Comment #8 from Kyle Devir <kyle.devir at mykolab.com> ---
Sorry for the long delay...

Here's the Proton build:

https://mega.nz/file/uEEGAKAZ#YUdCIAnYSeQWjgEObsOgpOGtBXjDZsKXcW98eUMP8_0

You'll need to first obviously own Bayonetta. You'll need to then extract the
build to "~/.local/share/Steam/compatibilitytools.d". Then restart Steam if
need be. Open Bayonetta game properties, and down the bottom, tick "Force the
use of a specific Steam Play compatibility tool". Find and select the build.

Then select play... it should take an annoying while to set up the prefix...
and then crash. This is fine, as Bayonetta looks for a D: drive pointing to the
game directory... so, next, run "WINEPREFIX=<Steam library
location>/steamapps/compatdata/460790 winecfg", and add "<Steam library
location>/steamapps/common/Bayonetta" as D: drive.

Then hit play again. Obviously have your Xbox controller connected before
starting.

Mash enter on the keyboard to skip the annoying logo videos and get the main
menu. Now, hit buttons on your controller, and you should get no responses...

Hmmmm... just tried with Grandia II Anniversary Edition, and the controller
works just fine there... so it seems to map the buttons, while Bayonetta does
some other thing.

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