[Bug 48121] Unity games do not fire OnApplicationFocus/OnApplicationPause events on focus regain

WineHQ Bugzilla wine-bugs at winehq.org
Tue Sep 29 02:15:10 CDT 2020


https://bugs.winehq.org/show_bug.cgi?id=48121

--- Comment #12 from Rémi Bernon <rbernon at codeweavers.com> ---
Well sure it's old but it's also been there for a while, not breaking other
apps, and probably serves a purpose. I personally don't clearly remember, and
perhaps nobody does, but that doesn't mean the code is useless.

Maybe Windows doesn't let the application decide if it should be activated or
not when Alt-Tab is used, but maybe it does when clicking on it. The code
covers the former too, maybe incorrectly, but the latter may be important to
support. Also, I don't know if it's possible, but maybe it is possible for some
windows to not appear in the Alt-Tab list, and so only the former case applies
for them.

Also FWIW, the WM_TAKE_FOCUS X11 message is only used to conditionally give
focus with this check. If the check is removed, then we can remove all
WM_TAKE_FOCUS related code altogether, which is essentially the same as using
UseTakeFocus=No. Using that option should be doing exactly the same thing as
removing the check.

> UseTakeFocus makes Unity not lose focus in the first place, so is not a perfect solution, but does make most games playable.

Then this may require some investigation, UseTakeFocus=No should not change the
focus loss behavior, only the focus gain on Wine windows.

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